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I’ve always been drawn to hand-painted signs, faded storefront lettering, and typography where no two letters feel exactly alike. There’s something alive in those inconsistencies — subtle shifts in stroke, angle, and weight that make lettering feel human.
With Loose Hand Luke, I wanted to capture that rough, handmade spirit in a typeface. Something expressive and imperfect, but still functional enough for real design work. Something that felt pulled from a sign painter’s brush, not built on a rigid grid.
That thinking shaped one of the font’s defining features: alternate glyphs. Nearly every letter includes a second variation, allowing repeated characters to be swapped for subtly different forms, helping words feel less mechanical and more naturally drawn by hand.
Available in Thin, Regular, and Bold weights, Loose Hand Luke can move from understated and weathered to loud and expressive, while holding onto its loose, imperfect character. More than a font, it was an early exploration in creating a creative tool — one that gives designers room to make lettering feel custom, tactile, and a little unpredictable.




While watching Asteroid City, I was struck by the hand-painted signage and thoughtful typography built into nearly every scene. Wes Anderson’s worlds are known for that level of design detail, and these signs felt surprisingly close in spirit to the rough, imperfect qualities that inspired Loose Hand Luke.
As a personal exercise, I rebuilt several props and scenes from the film using the typeface, exploring how it might live in a similar cinematic setting. It became both a tribute to great production design and a way to test the font in an environment where handmade lettering feels essential.
The exercise was a reminder that Loose Hand Luke has a natural place in storytelling-driven design. Film graphics and set dressing have always been a world I’ve admired, and this felt like a small attempt at stepping into that era where painted signs carried personality, texture, and a sense of time.
Designing Loose Hand Luke gave me a real appreciation for the craft of type design. Building a family with multiple weights, alternate glyphs, and all the subtle irregularities that make it feel hand-drawn made me admire even more the designers who create expansive type systems with such depth and precision.
This font was created as something designers could have fun with. A tool for making work feel a little rougher, warmer, and less mechanical. Whether used for something nostalgic, old-school, or simply imperfect in the right way, it is meant to invite experimentation and character.
More than anything, Loose Hand Luke reflects a love for lettering that feels human. I hope it gives people a chance to make something that feels a little customized, a little unexpected, and distinctly their own.















